Characteristics īosses are usually harder to beat than regular enemies, can sustain more damage and are generally found at the end of a level or area. Some games, such as Cuphead, Furi and Warning Forever, are centered around continual boss fights. In MOBA games, defeating a map boss usually requires help from the other players, but it brings various benefits to the team, such as buffs or lane push power. The concept has expanded to new genres, like rhythm games, where there may be a "boss song" that is more difficult. The first video game with a boss fight was the 1975 RPG dnd. They may be less common in puzzle games, card video games, sports games, and simulation games. Action-adventures, beat 'em ups, fighting games, platform games, role-playing video games (RPGs), and shooter games are particularly associated with boss battles. Bosses usually take strategy and special knowledge to defeat, such as how to attack weak points or avoid specific attacks.īosses are common in many genres of video games, but they are especially common in story-driven titles, and are commonly previously established antagonists in the plot of the video game. At times, bosses are very hard, even impossible, to defeat without being adequately prepared and/or knowing the correct fighting approach. A boss enemy is quite often larger in size than other enemies and the player character. A boss rush is a stage where the player faces multiple previous bosses again in succession.įor example, in a run 'n' gun video game, all regular enemies might use pistols while the boss uses a tank. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. Bosses are generally far stronger than other opponents the player has faced up to that point. A fight with a boss character is commonly referred to as a boss battle or boss fight. In video games, a boss is a significant computer-controlled opponent. A boss fight from Guacamelee! in which the player characters (the two characters in luchador outfits) must keep ahead of the giant rampaging creature (boss) on the left while dodging obstacles and other enemies
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